Operation of running brands is a typical phenomenon for Paradox Interactive. To date, the Swedes “blown away” absolutely all their strategic creations, starting with the medieval Crusader Kings and ending with relatively modern Hearts of Iron. However, the most lucky Europa Universalis was most fortunate in this regard: the fantasies of the developers were enough for three full -fledged works and a couple of addons. But even in five projects, the authors failed to completely cover the entire temporary line of historical conflicts-the ancient period remained untouched. Actually, in the correction of this misunderstanding, the main mission of Europa Universalis: Rome is the new global Scandinavian puzzle.
The ancient Roman branch of the series is difficult to reckon the expanschens to the cohort – the convoy of accessible innovations is too great – but it is also extremely difficult to call a full -fledged continuation, since the game is slightly redesigned, in accordance with the change in the entourage, Europa Universalis 3. However, neither one nor the other fact interfere Rome be an exciting product.
The role of single entertainment is played by historical campaigns, tied on various key events of the formation of the Roman Empire. Of course, the main position here is given to the Apennine scenario – it can take several weeks to achieve world domination, it all depends on the chosen level of skill AI. The frequent “side tasks”, offering to survive in extreme conditions – with a meager treasury and the minimum number of cities – although here you can “hang” for a long time.
Compared to the third part of Europa Universalis: Rome significantly passed in terms of the scale of what is happening on the screen. Instead of the whole globe, now you will have to be content with Europe, the Middle East and part of Africa. As a result, the ranks of the civilizations available for managing civilizations significantly. In total, the number of nationalities mentioned in the game exceeds the mark of 50, but there are no more than ten nations strikingly different from each other.
Talking about the visual aspects of the game does not make much sense. A pseudo-core map is still ruled by the ball, on which settlements, army and buildings are indicated by schematic badges and figures. A few for the better, the thematically designed interface changed – all important information was submitted to the front line, plus convenient filters appeared.
In the economic and political system Rome I followed the path of globalization. Some of the micro-acts that distracted virtual rulers from much more interesting classes jumped onto the shoulders to computer assistants, and the rest began to take much less time thanks to the widespread automation of gameplay mechanics. True, the trade routes playing a key role in the country’s material well -being will have to http://eiplgroup.com/articles/iwild-casino-registration-how-to-open-an-account-and-verify-your-identity-quickly.html be laid manually. And if at first the establishment of business connections between the provinces looks very curious, then in the later stages, when the number of routes used exceeds all permissible boundaries, exclusively tires.
The social sphere is regulated by religion. Country on cattle and the construction of new temples bite a fair share from the city budget. Being completely infringed in money, you can resort to the order of predictions. However, here everything completely and completely depends on the gypsy factor: for someone, the oracles will give a useful bonus, and someone will lose a valuable reputation.
Europa Universalis: Rome managed to keep the quality bar at the height specified by predecessors. This is still an interesting, deep and thought-out project. Only the fact that Paradox Interactive stubbornly does not want to turn off the beaten path, and after all, excessive conservatism, as you know, does not lead to good.
Pros: addictive gameplay;a huge number of game capabilities.
Cons: a faded picture;Slightly artificial intelligence.
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